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Arc Raiders Guide at U4GM: Vita Shot Blueprint

jhb66
4 Beiträge
04.06.2026 09:34
The June shop change is one of those resets where you don't want to skim the list and log off. Ermal has put the Vita Shot blueprint into the Nomadic Envoys stock, and that alone makes the rotation worth a proper look. If you're trying to stay alive during messy extractions, quick healing matters, so checking ARC Raiders BluePrints while planning your farm can help you work out what's worth chasing before the week slips away.

Why the Vita Shot Blueprint Matters
The Vita Shot blueprint is the clear prize this time. It costs 250,000 worth of low-tier ARC parts, which sounds painful because, honestly, it is. You'll burn through a lot of smaller drops to get there. Still, once unlocked, Vita Shots give you a reliable heal you can craft and bring into fights where one bad peek or a late ARC push can ruin the run. It's not a flashy reward, but it's the sort of thing you feel every raid. Players who take regular fights, run solo, or push into busy zones will probably get more value from it than from another cosmetic sitting in the stash.

What Ermal Is Selling This Week
Ermal's early June lineup has a mix of practical gear, cosmetics, and currency exchanges. The Cavalier Outfit sits at 200,000 accepted ARC items, while the Bucket Backpack Charm costs 100,000 low-tier ARC parts. The Kinetic Converter also comes in at 100,000 low-tier parts, so it may tempt players who already have enough saved after buying the blueprint. Raider Tokens are a different case, since the bundle of 25 asks for 150,000 high-tier ARC parts. That's not a casual purchase. If you're still building your base stockpile, I'd put the Vita Shot blueprint ahead of most of these unless you really want the outfit.

Parts You Should Keep Instead of Scrapping Blindly
A lot of the exchange value comes from ARC drops you've probably been picking up without thinking too much about them. Wasp Drivers, Fireball Burners, Shredder Gyros, Surveyor Vaults, Sentinel Firing Cores, Snitch Scanners, Spotter Relays, Tick Pods, Comet Igniters, Hornet Drivers, Pop Triggers, and Firefly Burners can all matter here. Raider tools and odd loot like Space Wrenches, Power Rods, and Tempest III pieces may also be accepted depending on the offer. The trick is simple: don't dump everything the second you return to Speranza. Check Ermal first, then decide what's safe to trade away.

Materials Tied to Map Conditions
Some of the week's requirements are less about killing ARC units and more about being in the right place at the right time. Fossilized Lightning needs the Electromagnetic Storm condition, and you'll want to search around lightning strike areas when that weather rolls in. Industrial pieces such as Ripped Safety Vests and Rusted Tools usually come from Mechanical or Industrial points of interest, so route around those if you're short. The Buried City duck items are even more specific, with Rubber Duck, DoodlyDuck, and Flashy Duck tied to the Bird City condition. These aren't the sort of materials you farm by accident every run.

Best Way to Spend the Rotation
If your stash is thin, start with low-tier ARC farming and don't get distracted by every shiny exchange. Stronger components like Queen Reactor, Matriarch Reactor, Bombardier Cell, Assessor Matrix, Turbine Compressor, Leaper Pulse Unit, Bastion Cell, Vaporizer Regulator, and Rocketeer Driver are better saved until you know exactly what you're buying. The Vita Shot blueprint should be the main target for most players, and checking ARC Raiders BluePrints for sale can also give you a clearer sense of which unlocks are worth prioritising before Ermal rotates his stock again.
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